
Game Theory has served as a standard text for game theory courses since the publication of the First Edition in 1968. This, the Fourth Edition updates several recently developed subfields. It adds fresh chapters on subjects such as games with incomplete information and spatial games. Owen has expanded "Two-Person General-Sum Games" into two chapters, the second becoming "Two-Person Cooperative Games." There are new sections in the chapters "Two-Person Cooperative Games" and "Indices of Power," and there is new information throughout the book on non-cooperative games.
Game Theory remains the only book to cover all salient aspects of this field that, having displaced Keynesian economics, is making inroads throughout the social sciences.
Highlights
What's new?
Owen has expanded "Two-Person General-Sum Games" into two chapters, the second becoming "Two-Person Cooperative Games." There are new sections in the chapters "Two-Person Cooperative Games" and "Indices of Power," and there is new information throughout the book on non-cooperative games.
It has been enlarged by adding a new section dealing with the controversial "Monty Hall Problem", showing how the solution can be easily obtained by using game theoretic methods, rather than those of conditional probability theory. A new chapter discusses the work of recent Nobel laureates: this includes, on the one hand, Hurwicz, Maskin and Myerson's work on mechanism design, and, on the other hand, Roth's work on auctions and two-sided matchings.
Readership
This book is unrivaled research for working mathematicians and is ideal for academic courses leaders.
Reviews of 3rd Edition